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My Game Projects

Here is a quick showcase of some of the games I have made over the years. Game development has mostly been a hobby for me so far, however I have not stopped since my passion for it began! I have managed to learn a lot over the years and throughout my numerous projects. Take a look!

Polar Winds Rotatable Walls (2026)

Internship For: Nexus Games

Collaboration With:
Braden Loyd and Theo Tran.

This was a project for a game development internship with the company Nexus Games where me and my team of fellow interns worked to modify their game Polar Winds by adding a new feature that aligned with the existing Polar Winds features, style, gameplay, and philosophies. We worked together from the earliest stages of brainstorming, through implementation, playtesting with other intern teams, and finally presenting the feature to Nexus Games for review.

The feature we chose to implement was rotatable regions of walls that would not only limit the player's options for pathing, but also serve to aid them in making more valuable connections if their team's communication is strong.

 

My work for this project included brainstorming with my team, combing through and working out how the polar winds code worked along side, helping implement some of the basic logic for the walls (behavior and spawning code), translating visual designs in order to implement them programmatically (with THREE.js), and helping facilitate playtesting.

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Batten Your Hatches (2025)

This is a fast paced, online multiplayer, chaotic storm survival game. Through making this game I learned a great deal about not only online multiplayer game design and programing using Unity's networking packages, but also graphics and how to achieve a new art style in the Unity engine.

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Night Patrol (2025)

Download and play: djazzy.itch.io/night-patrol

This is a game where you and up to 7 friends must work together to find a number of killers on the loose based on various clues and tools you have at your disposal. This was my first true dive into online multiplayer, and as such I learned a lot about how to work with RPCs, as well as how to deal with clients needing to communicate with a server and how this affects the overall game structure.

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Let's Ski (2025)

Download and play: djazzy.itch.io/lets-ski

This game is an open world, sandbox, online multiplayer skiing game. The game features a large mountain to explore, as well as intuitive and easy to use controls that make skiing in game a fun experience! This game was a venture into unique and interesting controls for me. Making the skiing controls was tricky since skiing is a difficult thing to capture in a game while making it still interesting and fun to play. I went through many different variations on the controls, working closely with play testers and gathering their feedback, in order to arrive at the control scheme that is in the game today!

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Center Ball (2025)

Play in browser: djazzy.itch.io/center-ball

This game is a strategic sports game centered around customizing your team with the stats you want before sending them into the arena to see how they fare against a rival team in the custom sport of center ball! This game was a great learning experience for making a strategic, plan based, hands-off style of game where the player needs to think about how they want their team set up before the game begins. I needed to focus a lot on balancing in several different ways throughout this project, both in terms of player stats and in terms of game time. I needed to make sure that matches would not go on for too long, while still making them interesting to watch. I feel like I learned a lot about designing game mechanics from this project in particular!

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Melee Meltdown (2024)

This is a quick and simple 2D platformer fighter game designed with ease and speed of play in mind. This game has simple controls so anyone can pick it up easily, but skill is still a factor. This game was the first time I ever tried to program a non-player enemy that has the same move set as the player themselves. This was a fun challenge and a great learning experience in balancing a game!

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Touge Arcade (2024)

Download and play: djazzy.itch.io/touge-arcade

This is a classic arcade racer game. The main point of interest for this game is its simple controls which allow the game to be highly accessible, while still rewarding players who have practiced the courses and know the game. This game was my first ever attempt at online multiplayer, and my first attempt at this level of player customization. Each car has stats that can be tuned via a menu before a race. This was a great learning experience as I learned how to implement and track multiple changeable stats for a game object. This was also my first attempt at heavy stylization of a game's graphics, and it helped me learn techniques like low poly modeling, texture mapping, and pixelization of the screen.

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Target Shot (2023)

Play in browser: djazzy.itch.io/target-shot

This game is an FPS target shooting game that takes place in a large stadium with a crowd watching over you. The selling point of this game is its atmosphere. Hearing and seeing the crowd cheer you on under the stadium lights as the announcer echoes loudly through the night. This game was a great learning experience in how to create a particular atmosphere in a game through both graphics and sound.

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